|
|
Linha 86: |
Linha 86: |
| |skillratio += -100 + 50 + 350 * skill_lv | | |skillratio += -100 + 50 + 350 * skill_lv |
| |skillratio += -100 + 50 + 2000 * skill_lv | | |skillratio += -100 + 50 + 2000 * skill_lv |
| |}
| |
|
| |
|
| |
|
| |
| [[Arquivo:Rebalance.png|center]]
| |
| == Rebalance New Academy ==
| |
| Realizamos uma atualização no sistema de rebalanceamento já existente no servidor para tornar o dano mais alinhado com o nível de progressão atual. Com o tempo, novos equipamentos serão introduzidos,
| |
| e agora o escalonamento de dano está ajustado de forma a acompanhar o crescimento esperado.
| |
|
| |
| {| class="mw-collapsible mw-collapsed wikitable"
| |
| |+ style="vertical-align: top; background-color: #1f3341; text-align: center; width:1500px" | '''<htmltag tagname="img" src="https://wiki.newacademybr.com.br/imgs/others/npcs/ARCH_MAGE.gif" alt="Exemplo de Imagem" "="">
| |
| </htmltag>'''
| |
| |-
| |
| ! Skill
| |
| !Original!!Rebalance
| |
| |-
| |
| | '''Deadly Projection'''
| |
| | skillratio += -100 + 2800 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 8800 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Destructive Hurricane'''
| |
| | skillratio += -100 + 600 + 2850 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 600 + 10000 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Rain of Crystal'''
| |
| | skillratio += -100 + 180 + 760 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 180 + 1200 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Mystery Illusion'''
| |
| | skillratio += -100 + 950 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 2250 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Violent Quake'''
| |
| | skillratio += -100 + 200 + 1200 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 200 + 5000 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Soul Vulcan Strike'''
| |
| | skillratio += -100 + 300 * skill_lv + 3 * sstatus->spl || skillratio += -100 + 1200 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Strantum Tremor'''
| |
| | skillratio += -100 + 100 + 730 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 100 + 2000 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''All Bloom'''
| |
| | skillratio += -100 + 200 + 1200 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 200 + 3600 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Crystal Impact'''
| |
| | skillratio += -100 + 250 + 1300 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 250 + 2800 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Tornado Storm'''
| |
| | skillratio += -100 + 100 + 760 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 100 + 1800 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Floral Flare'''
| |
| | skillratio += -100 + 50 + 740 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 50 + 2000 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Astral Strike'''
| |
| | skillratio += -100 + 1800 * skill_lv + 10 * sstatus->spl || skillratio += -100 + 3650 * skill_lv + 10 * sstatus->spl
| |
| |-
| |
| | '''Rock Down'''
| |
| | skillratio += -100 + 1550 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 5550 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Storm Cannon'''
| |
| | skillratio += -100 + 1550 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 7750 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Crimson Arrow'''
| |
| | skillratio += -100 + 400 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 3750 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Frozen Slash'''
| |
| | skillratio += -100 + 450 + 950 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 450 + 2000 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Biolo Explosive Powder'''
| |
| | skillratio += -100 + 500 + 650 * skill_lv || skillratio += -100 + 500 + 8650 * skill_lv
| |
| |-
| |
| | '''Ácidos'''
| |
| | skillratio += -100 + 400 * skill_lv + 5 * sstatus->pow || skillratio += -100 + 2500 * skill_lv + 10 * sstatus->pow
| |
| |-
| |
| | '''Mayhemic Thorn'''
| |
| | skillratio += -100 + 200 + 300 * skill_lv || skillratio += -100 + 200 + 2100 * skill_lv
| |
| |-
| |
| | '''Shadow Cross / Ethernal Slash'''
| |
| | skillratio += -100 + 300 * skill_lv + 2 * sstatus->pow || skillratio += -100 + 700 * skill_lv + 2 * sstatus->pow
| |
| |-
| |
| | '''Dancing Knife'''
| |
| | skillratio += -100 + 200 * skill_lv + 5 * sstatus->pow || skillratio += -100 + 800 * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Shadow Stab'''
| |
| | skillratio += -100 + 550 * skill_lv + 5 * sstatus->pow || skillratio += -100 + 1100 * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Savage Impact'''
| |
| | skillratio += -100 + 105 * skill_lv + 5 * sstatus->pow || skillratio += -100 + 210 * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Impact Crater'''
| |
| | skillratio += -100 + 80 * skill_lv + 5 * sstatus->pow || skillratio += -100 + 260 * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Cardinal Framen'''
| |
| | skillratio += -100 + 1300 * skill_lv || skillratio += -100 + 5000 * skill_lv
| |
| |-
| |
| | '''Arbitrium'''
| |
| | skillratio += -100 + 1750 * skill_lv + 10 * sstatus->spl || skillratio += -100 + 5750 * skill_lv + 10 * sstatus->spl
| |
| |-
| |
| | '''Pneumaticus Procella'''
| |
| | skillratio += -100 + 150 + 2100 * skill_lv + 10 * sstatus->spl || skillratio += -100 + 150 + 6900 * skill_lv + 20 * sstatus->spl
| |
| |-
| |
| | '''Petitio'''
| |
| | skillratio += -100 + (1050 + pc_checkskill(sd, CD_MACE_BOOK_M) * 50) * skill_lv + 5 * sstatus->pow || skillratio += -100 + (3050 + pc_checkskill(sd, CD_MACE_BOOK_M) * 50) * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Effligo'''
| |
| | skillratio += -100 + 1650 * skill_lv + 7 * sstatus->pow || skillratio += -100 + 5650 * skill_lv + 7 * sstatus->pow
| |
| |-
| |
| | '''Abyss Chaser / Abyss Dagger'''
| |
| | skillratio += -100 + 350 + 1400 * skill_lv || skillratio += -100 + 350 + 6400 * skill_lv
| |
| |-
| |
| | '''Unlucky Rush'''
| |
| | skillratio += 300 * skill_lv + 5 * sstatus->pow || skillratio += 3000 * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Deft Stab'''
| |
| | skillratio += -100 + 700 + 550 * skill_lv || skillratio += -100 + 700 + 4000 * skill_lv
| |
| |-
| |
| | '''Chain Reaction Shot'''
| |
| | skillratio += -100 + 800 + 2550 * skill_lv || skillratio += -100 + 800 + 8500 * skill_lv
| |
| |-
| |
| | '''Frenzy Shot'''
| |
| | skillratio += -100 + 250 + 800 * skill_lv || skillratio += -100 + 250 + 1500 * skill_lv
| |
| |-
| |
| | '''Abyss Square'''
| |
| | skillratio += -100 + 750 * skill_lv || skillratio += -100 + 4500 * skill_lv
| |
| |-
| |
| | '''Abyss Strike'''
| |
| | skillratio += -100 + 2650 * skill_lv || skillratio += -100 + 11000 * skill_lv
| |
| |-
| |
| | '''Elemental Master / Venom Swamp'''
| |
| | skillratio += -100 + 700 + 1100 * skill_lv || skillratio += -100 + 700 + 5300 * skill_lv
| |
| |-
| |
| | '''Conflagration'''
| |
| | skillratio += -100 + 700 + 1100 * skill_lv || skillratio += -100 + 700 + 5800 * skill_lv
| |
| |-
| |
| | '''Lightning Land'''
| |
| | skillratio += -100 + 700 + 1100 * skill_lv || skillratio += -100 + 700 + 5300 * skill_lv
| |
| |-
| |
| | '''Diamond Storm'''
| |
| | skillratio += -100 + 500 + 2400 * skill_lv || skillratio += -100 + 500 + 6400 * skill_lv
| |
| |-
| |
| | '''Terra Drive'''
| |
| | skillratio += -100 + 500 + 2400 * skill_lv || skillratio += -100 + 500 + 6400 * skill_lv
| |
| |-
| |
| | '''Elemental Buster'''
| |
| | skillratio += -100 + 550 + 2650 * skill_lv || skillratio += -100 + 550 + 6650 * skill_lv
| |
| |-
| |
| | '''Troubadour & Trouvere Metalic Fury'''
| |
| | skillratio += -100 + 3850 * skill_lv || skillratio += -100 + 8500 * skill_lv
| |
| |-
| |
| | '''Sound Blend'''
| |
| | skillratio += -100 + 120 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 1200 * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Rose Blossom'''
| |
| | skillratio += -100 + 250 + 2800 * skill_lv || skillratio += -100 + 250 + 6800 * skill_lv
| |
| |-
| |
| | '''Rhythm Shooting'''
| |
| | skillratio += -100 + 550 + 950 * skill_lv || skillratio += -100 + 550 + 8000 * skill_lv
| |
| |-
| |
| | '''Imperial Guard Cross Rain'''
| |
| | skillratio += -100 + (650 + 15 * pc_checkskill(sd, IG_SPEAR_SWORD_M)) * skill_lv || skillratio += -100 + (3400 + 15 * pc_checkskill(sd, IG_SPEAR_SWORD_M)) * skill_lv
| |
| |-
| |
| | '''Judgement Cross'''
| |
| | skillratio += -100 + 1950 * skill_lv + 10 * sstatus->spl || skillratio += -100 + 4950 * skill_lv + 10 * sstatus->spl
| |
| |-
| |
| | '''Overslash'''
| |
| | skillratio += -100 + 220 * skill_lv || skillratio += -100 + 1680 * skill_lv
| |
| |-
| |
| | '''Shield Shooting'''
| |
| | skillratio += -100 + 1000 + 3500 * skill_lv || skillratio += -100 + 1000 + 8500 * skill_lv
| |
| |-
| |
| | '''Grand Judgement'''
| |
| | skillratio += -100 + 250 + 1500 * skill_lv + 10 * sstatus->pow || skillratio += -100 + 250 + 15000 * skill_lv + 10 * sstatus->pow
| |
| |-
| |
| | '''Sky Emperor Noon Blast'''
| |
| | skillratio += -100 + 1500 + (1250 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 3000 + (1750 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Sunset Blast'''
| |
| | skillratio += -100 + 950 + (400 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 1900 + (700 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''All in The Sky'''
| |
| | skillratio += -100 + 3000 + 2000 * skill_lv + 5 * sstatus->pow || skillratio += -100 + 3000 + 6000 * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Midnight Kick'''
| |
| | skillratio += -100 + 600 + (1200 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 3400 + (2000 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 7 * sstatus->pow
| |
| |-
| |
| | '''Rising Moon'''
| |
| | skillratio += -100 + 700 + (450 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 1200 + (850 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Dawn Break'''
| |
| | skillratio += -100 + 400 + (400 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 1800 + (1000 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Twinkling Galaxy'''
| |
| | skillratio += -100 + 200 + (400 + pc_checkskill(sd, SKE_SKY_MASTERY) * 3) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 1400 + (800 + pc_checkskill(sd, SKE_SKY_MASTERY) * 3) * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Star Cannon'''
| |
| | skillratio += -100 + 200 + (500 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 1200 + (800 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Star Burst'''
| |
| | skillratio += -100 + 500 + (400 + pc_checkskill(sd, SKE_SKY_MASTERY) * 3) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 900 + (800 + pc_checkskill(sd, SKE_SKY_MASTERY) * 3) * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Hyper Novice Napalm Vulcan Strike'''
| |
| | skillratio += -100 + 350 + (650 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 7000 + (3000 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Ground Gravitation'''
| |
| | skillratio += -100 + 3000 + (1500 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 10000 + (3500 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Shield Chain Rush'''
| |
| | skillratio += -100 + 850 + (1050 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 20000 + (14000 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 15 * sstatus->pow
| |
| |-
| |
| | '''Meteor Storm Buster'''
| |
| | skillratio += -100 + 450 + (160 + 5 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 8450 + (5160 + 8 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Jupitel Thunderstorm'''
| |
| | skillratio += -100 + (1800 + 3 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + (8800 + 10 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl
| |
| |-
| |
| | '''Jack Frost Nova'''
| |
| | skillratio += -100 + (200 + 3 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + (5200 + 5 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Hell's Drive'''
| |
| | skillratio += -100 + 1700 + (900 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 9700 + (8900 + 8 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Double Bowling Bash'''
| |
| | skillratio += -100 + 250 + (400 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 8250 + (8400 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 15 * sstatus->pow
| |
| |-
| |
| | '''Mega Sonic Blow'''
| |
| | skillratio += -100 + 900 + (450 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 9900 + (9450 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 15 * sstatus->pow
| |
| |-
| |
| | '''Spiral Pierce Max'''
| |
| | skillratio += -100 + 1000 + (1500 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 18000 + (14000 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 15 * sstatus->pow
| |
| |-
| |
| | '''Night Watch Only One Bullet'''
| |
| | skillratio += -100 + 800 + 1350 * skill_lv + 5 * sstatus->con || skillratio += -100 + 800 + 8500 * skill_lv + 12 * sstatus->con
| |
| |-
| |
| | '''Spiral Shooting'''
| |
| | skillratio += -100 + 1000 + 1500 * skill_lv + 5 * sstatus->con || skillratio += -100 + 1000 + 8500 * skill_lv + 12 * sstatus->con
| |
| |-
| |
| | '''Wild Fire'''
| |
| | skillratio += -100 + 1000 + 2300 * skill_lv + 5 * sstatus->con || skillratio += -100 + 1000 + 9900 * skill_lv + 9 * sstatus->con
| |
| |-
| |
| | '''The Vigilante at Night'''
| |
| | skillratio += -100 + 800 + 700 * skill_lv + 5 * sstatus->con || skillratio += -100 + 800 + 2100 * skill_lv + 5 * sstatus->con
| |
| |-
| |
| | '''Soul Ascetic – Talisman of Four Bearing God'''
| |
| | skillratio += -100 + 50 + (250 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 4000 + (2400 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Talisman of Red Phoenix'''
| |
| | skillratio += -100 + 1000 + (900 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 9000 + (5900 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 30) * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Exorcism of Malicious Soul'''
| |
| | skillratio += -100 + 150 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 2300 * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Talisman of Blue Dragon'''
| |
| | skillratio += -100 + 250 + (1450 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 7500 + (4450 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Talisman of White Tiger'''
| |
| | skillratio += -100 + 350 + (950 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 3500 + (1900 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Talisman of Black Tortoise'''
| |
| | skillratio += -100 + 2150 + (1450 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 9950 + (6250 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Shinkiro & Shiranui Red Flame Cannon'''
| |
| | skillratio += -100 + 850 + (1250 + 70 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 4500 + (2250 + 140 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Darkening Cannon'''
| |
| | skillratio += -100 + 450 + 950 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 450 + 4000 * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Golden Dragon Cannon'''
| |
| | skillratio += -100 + 300 + (400 + 15 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 2000 + (1200 + 30 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Cold Blooded Cannon'''
| |
| | skillratio += -100 + 250 + (550 + 40 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 1900 + (1600 + 100 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Thundering Cannon'''
| |
| | skillratio += -100 + 600 + (1300 + 70 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 2300 + (2000 + 140 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 7 * sstatus->spl
| |
| |-
| |
| | '''Dark Dragon – Nightmare'''
| |
| | skillratio += -100 + 15500 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 31000 * skill_lv + 20 * sstatus->spl
| |
| |-
| |
| | '''Huuma Shuriken – Construct'''
| |
| | skillratio += -100 + 600 + (400 + pc_checkskill(sd, SS_FUUMASHOUAKU) * 30) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 12600 + (4400 + pc_checkskill(sd, SS_FUUMASHOUAKU) * 60) * skill_lv + 12 * sstatus->pow
| |
| |-
| |
| | '''Huuma Shuriken – Grasp'''
| |
| | skillratio += -100 + 700 + (200 + pc_checkskill(sd, SS_FUUMAKOUCHIKU) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 12700 + (4200 + pc_checkskill(sd, SS_FUUMAKOUCHIKU) * 10) * skill_lv + 12 * sstatus->pow
| |
| |-
| |
| | '''Kunai – Rotation'''
| |
| | skillratio += -100 + 800 + (700 + pc_checkskill(sd, SS_KUNAIWAIKYOKU) * 70) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 10800 + (2700 + pc_checkskill(sd, SS_KUNAIWAIKYOKU) * 140) * skill_lv + 15 * sstatus->pow
| |
| |-
| |
| | '''Kunai – Nightmare'''
| |
| | skillratio += -100 + 500 + (400 + pc_checkskill(sd, SS_KAGEGISSEN) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 5000 + (4000 + pc_checkskill(sd, SS_KAGEGISSEN) * 5) * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Shadow Hunting'''
| |
| | skillratio += -100 + 18000 + 5 * sstatus->pow || skillratio += -100 + 58000 + 20 * sstatus->pow
| |
| |-
| |
| | '''Shadow Dance'''
| |
| | skillratio += -100 + 400 + (550 + pc_checkskill(sd, SS_KAGEGARI) * 50) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 4000 + (2550 + pc_checkskill(sd, SS_KAGEGARI) * 50) * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Shadow Flash'''
| |
| | skillratio += -100 + 1600 + (700 + pc_checkskill(sd, SS_KAGENOMAI) * 100) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 10600 + (7000 + pc_checkskill(sd, SS_KAGENOMAI) * 100) * skill_lv + 5 * sstatus->pow
| |
| |-
| |
| | '''Spirit Handler – Howling of Chulho'''
| |
| | skillratio += -100 + 600 + 1050 * skill_lv || skillratio += -100 + 600 + 5500 * skill_lv
| |
| |-
| |
| | '''Hogogong Strike'''
| |
| | skillratio += -100 + 180 + 200 * skill_lv || skillratio += -100 + 180 + 1200 * skill_lv
| |
| |-
| |
| | '''Chulho Sonic Claw'''
| |
| | skillratio += -100 + 850 + 1650 * skill_lv || skillratio += -100 + 850 + 6500 * skill_lv
| |
| |-
| |
| | '''Hyunrok Breeze'''
| |
| | skillratio += -100 + 650 + 750 * skill_lv || skillratio += -100 + 650 + 4250 * skill_lv
| |
| |-
| |
| | '''Hyunrok Cannon'''
| |
| | skillratio += -100 + 1050 + 1550 * skill_lv || skillratio += -100 + 1050 + 6750 * skill_lv
| |
| |} | | |} |