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Sem resumo de edição Etiquetas: Revertido Edição visual: Alternada |
Sem resumo de edição Etiquetas: Revertido Edição visual: Alternada |
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Linha 304: | Linha 304: | ||
</htmltag> Impact Crater''' | </htmltag> Impact Crater''' | ||
| skillratio += -100 + 80 * skill_lv + 5 * sstatus->pow || skillratio += -100 + 260 * skill_lv + 5 * sstatus->pow | | skillratio += -100 + 80 * skill_lv + 5 * sstatus->pow || skillratio += -100 + 260 * skill_lv + 5 * sstatus->pow | ||
|} | |||
<!-- Elemental Master --> | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
|+ style="vertical-align: top; background-color: #1f3341; text-align: center; width:1500px" | '''Elemental Master''' | |||
|- | |||
! Skill | |||
!Original !! Rebalance | |||
|- | |||
| '''Venom Swamp''' | |||
| skillratio += -100 + 700 + 1100 * skill_lv || skillratio += -100 + 700 + 5300 * skill_lv | |||
|- | |||
| '''Conflagration''' | |||
| skillratio += -100 + 700 + 1100 * skill_lv || skillratio += -100 + 700 + 5800 * skill_lv | |||
|- | |||
| '''Lightning Land''' | |||
| skillratio += -100 + 700 + 1100 * skill_lv || skillratio += -100 + 700 + 5300 * skill_lv | |||
|- | |||
| '''Diamond Storm''' | |||
| skillratio += -100 + 500 + 2400 * skill_lv || skillratio += -100 + 500 + 6400 * skill_lv | |||
|- | |||
| '''Terra Drive''' | |||
| skillratio += -100 + 500 + 2400 * skill_lv || skillratio += -100 + 500 + 6400 * skill_lv | |||
|- | |||
| '''Elemental Buster''' | |||
| skillratio += -100 + 550 + 2650 * skill_lv || skillratio += -100 + 550 + 6650 * skill_lv | |||
|} | |||
<!-- Troubadour & Trouvere --> | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
|+ style="vertical-align: top; background-color: #1f3341; text-align: center; width:1500px" | '''Troubadour & Trouvere''' | |||
|- | |||
! Skill | |||
!Original !! Rebalance | |||
|- | |||
| '''Metalic Fury''' | |||
| skillratio += -100 + 3850 * skill_lv || skillratio += -100 + 8500 * skill_lv | |||
|- | |||
| '''Sound Blend''' | |||
| skillratio += -100 + 120 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 1200 * skill_lv + 5 * sstatus->spl | |||
|- | |||
| '''Rose Blossom''' | |||
| skillratio += -100 + 250 + 2800 * skill_lv || skillratio += -100 + 250 + 6800 * skill_lv | |||
|- | |||
| '''Rhythm Shooting''' | |||
| skillratio += -100 + 550 + 950 * skill_lv || skillratio += -100 + 550 + 8000 * skill_lv | |||
|} | |||
<!-- Imperial Guard --> | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
|+ style="vertical-align: top; background-color: #1f3341; text-align: center; width:1500px" | '''Imperial Guard''' | |||
|- | |||
! Skill | |||
!Original !! Rebalance | |||
|- | |||
| '''Cross Rain''' | |||
| skillratio += -100 + (650 + 15 * pc_checkskill(sd, IG_SPEAR_SWORD_M)) * skill_lv || skillratio += -100 + (3400 + 15 * pc_checkskill(sd, IG_SPEAR_SWORD_M)) * skill_lv | |||
|- | |||
| '''Judgement Cross''' | |||
| skillratio += -100 + 1950 * skill_lv + 10 * sstatus->spl || skillratio += -100 + 4950 * skill_lv + 10 * sstatus->spl | |||
|- | |||
| '''Overslash''' | |||
| skillratio += -100 + 220 * skill_lv || skillratio += -100 + 1680 * skill_lv | |||
|- | |||
| '''Shield Shooting''' | |||
| skillratio += -100 + 1000 + 3500 * skill_lv || skillratio += -100 + 1000 + 8500 * skill_lv | |||
|- | |||
| '''Grand Judgement''' | |||
| skillratio += -100 + 250 + 1500 * skill_lv + 10 * sstatus->pow || skillratio += -100 + 250 + 15000 * skill_lv + 10 * sstatus->pow | |||
|} | |||
<!-- Sky Emperor --> | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
|+ style="vertical-align: top; background-color: #1f3341; text-align: center; width:1500px" | '''Sky Emperor''' | |||
|- | |||
! Skill | |||
!Original !! Rebalance | |||
|- | |||
| '''Noon Blast''' | |||
| skillratio += -100 + 1500 + (1250 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 3000 + (1750 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow | |||
|- | |||
| '''Sunset Blast''' | |||
| skillratio += -100 + 950 + (400 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 1900 + (700 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow | |||
|- | |||
| '''All in The Sky''' | |||
| skillratio += -100 + 3000 + 2000 * skill_lv + 5 * sstatus->pow || skillratio += -100 + 3000 + 6000 * skill_lv + 5 * sstatus->pow | |||
|- | |||
| '''Midnight Kick''' | |||
| skillratio += -100 + 600 + (1200 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 3400 + (2000 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 7 * sstatus->pow | |||
|- | |||
| '''Rising Moon''' | |||
| skillratio += -100 + 700 + (450 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 1200 + (850 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow | |||
|- | |||
| '''Dawn Break''' | |||
| skillratio += -100 + 400 + (400 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 1800 + (1000 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow | |||
|- | |||
| '''Twinkling Galaxy''' | |||
| skillratio += -100 + 200 + (400 + pc_checkskill(sd, SKE_SKY_MASTERY) * 3) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 1400 + (800 + pc_checkskill(sd, SKE_SKY_MASTERY) * 3) * skill_lv + 5 * sstatus->pow | |||
|- | |||
| '''Star Cannon''' | |||
| skillratio += -100 + 200 + (500 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 1200 + (800 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow | |||
|- | |||
| '''Star Burst''' | |||
| skillratio += -100 + 500 + (400 + pc_checkskill(sd, SKE_SKY_MASTERY) * 3) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 900 + (800 + pc_checkskill(sd, SKE_SKY_MASTERY) * 3) * skill_lv + 5 * sstatus->pow | |||
|} | |||
<!-- Hyper Novice --> | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
|+ style="vertical-align: top; background-color: #1f3341; text-align: center; width:1500px" | '''Hyper Novice''' | |||
|- | |||
! Skill | |||
!Original !! Rebalance | |||
|- | |||
| '''Napalm Vulcan Strike''' | |||
| skillratio += -100 + 350 + (650 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 7000 + (3000 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl | |||
|- | |||
| '''Ground Gravitation''' | |||
| skillratio += -100 + 3000 + (1500 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 10000 + (3500 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 7 * sstatus->spl | |||
|- | |||
| '''Shield Chain Rush''' | |||
| skillratio += -100 + 850 + (1050 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 20000 + (14000 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 15 * sstatus->pow | |||
|- | |||
| '''Meteor Storm Buster''' | |||
| skillratio += -100 + 450 + (160 + 5 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 8450 + (5160 + 8 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl | |||
|- | |||
| '''Jupitel Thunderstorm''' | |||
| skillratio += -100 + (1800 + 3 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + (8800 + 10 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl | |||
|- | |||
| '''Jack Frost Nova''' | |||
| skillratio += -100 + (200 + 3 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + (5200 + 5 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 7 * sstatus->spl | |||
|- | |||
| '''Hell's Drive''' | |||
| skillratio += -100 + 1700 + (900 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 9700 + (8900 + 8 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 7 * sstatus->spl | |||
|- | |||
| '''Double Bowling Bash''' | |||
| skillratio += -100 + 250 + (400 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 8250 + (8400 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 15 * sstatus->pow | |||
|- | |||
| '''Mega Sonic Blow''' | |||
| skillratio += -100 + 900 + (450 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 9900 + (9450 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 15 * sstatus->pow | |||
|- | |||
| '''Spiral Pierce Max''' | |||
| skillratio += -100 + 1000 + (1500 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 18000 + (14000 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 15 * sstatus->pow | |||
|} | |||
<!-- Night Watch --> | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
|+ style="vertical-align: top; background-color: #1f3341; text-align: center; width:1500px" | '''Night Watch''' | |||
|- | |||
! Skill | |||
!Original !! Rebalance | |||
|- | |||
| '''Only One Bullet''' | |||
| skillratio += -100 + 800 + 1350 * skill_lv + 5 * sstatus->con || skillratio += -100 + 800 + 8500 * skill_lv + 12 * sstatus->con | |||
|- | |||
| '''Spiral Shooting''' | |||
| skillratio += -100 + 1000 + 1500 * skill_lv + 5 * sstatus->con || skillratio += -100 + 1000 + 8500 * skill_lv + 12 * sstatus->con | |||
|- | |||
| '''Wild Fire''' | |||
| skillratio += -100 + 1000 + 2300 * skill_lv + 5 * sstatus->con || skillratio += -100 + 1000 + 9900 * skill_lv + 9 * sstatus->con | |||
|- | |||
| '''The Vigilante at Night''' | |||
| skillratio += -100 + 800 + 700 * skill_lv + 5 * sstatus->con || skillratio += -100 + 800 + 2100 * skill_lv + 5 * sstatus->con | |||
|} | |||
<!-- Soul Ascetic --> | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
|+ style="vertical-align: top; background-color: #1f3341; text-align: center; width:1500px" | '''Soul Ascetic''' | |||
|- | |||
! Skill | |||
!Original !! Rebalance | |||
|- | |||
| '''Talisman of Four Bearing God''' | |||
| skillratio += -100 + 50 + (250 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 4000 + (2400 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 7 * sstatus->spl | |||
|- | |||
| '''Talisman of Red Phoenix''' | |||
| skillratio += -100 + 1000 + (900 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 9000 + (5900 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 30) * skill_lv + 7 * sstatus->spl | |||
|- | |||
| '''Exorcism of Malicious Soul''' | |||
| skillratio += -100 + 150 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 2300 * skill_lv + 7 * sstatus->spl | |||
|- | |||
| '''Talisman of Blue Dragon''' | |||
| skillratio += -100 + 250 + (1450 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 7500 + (4450 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 7 * sstatus->spl | |||
|- | |||
| '''Talisman of White Tiger''' | |||
| skillratio += -100 + 350 + (950 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 3500 + (1900 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 7 * sstatus->spl | |||
|- | |||
| '''Talisman of Black Tortoise''' | |||
| skillratio += -100 + 2150 + (1450 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 9950 + (6250 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 7 * sstatus->spl | |||
|} | |||
<!-- Shinkiro & Shiranui --> | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
|+ style="vertical-align: top; background-color: #1f3341; text-align: center; width:1500px" | '''Shinkiro & Shiranui''' | |||
|- | |||
! Skill | |||
!Original !! Rebalance | |||
|- | |||
| '''Red Flame Cannon''' | |||
| skillratio += -100 + 850 + (1250 + 70 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 4500 + (2250 + 140 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 7 * sstatus->spl | |||
|- | |||
| '''Darkening Cannon''' | |||
| skillratio += -100 + 450 + 950 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 450 + 4000 * skill_lv + 7 * sstatus->spl | |||
|- | |||
| '''Golden Dragon Cannon''' | |||
| skillratio += -100 + 300 + (400 + 15 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 2000 + (1200 + 30 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl | |||
|- | |||
| '''Cold Blooded Cannon''' | |||
| skillratio += -100 + 250 + (550 + 40 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 1900 + (1600 + 100 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 7 * sstatus->spl | |||
|- | |||
| '''Thundering Cannon''' | |||
| skillratio += -100 + 600 + (1300 + 70 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl || skillratio += -100 + 2300 + (2000 + 140 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 7 * sstatus->spl | |||
|- | |||
| '''Dark Dragon - Nightmare''' | |||
| skillratio += -100 + 15500 * skill_lv + 5 * sstatus->spl || skillratio += -100 + 31000 * skill_lv + 20 * sstatus->spl | |||
|- | |||
| '''Huuma Shuriken - Construct''' | |||
| skillratio += -100 + 600 + (400 + pc_checkskill(sd, SS_FUUMASHOUAKU) * 30) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 12600 + (4400 + pc_checkskill(sd, SS_FUUMASHOUAKU) * 60) * skill_lv + 12 * sstatus->pow | |||
|- | |||
| '''Huuma Shuriken - Grasp''' | |||
| skillratio += -100 + 700 + (200 + pc_checkskill(sd, SS_FUUMAKOUCHIKU) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 12700 + (4200 + pc_checkskill(sd, SS_FUUMAKOUCHIKU) * 10) * skill_lv + 12 * sstatus->pow | |||
|- | |||
| '''Kunai - Rotation''' | |||
| skillratio += -100 + 800 + (700 + pc_checkskill(sd, SS_KUNAIWAIKYOKU) * 70) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 10800 + (2700 + pc_checkskill(sd, SS_KUNAIWAIKYOKU) * 140) * skill_lv + 15 * sstatus->pow | |||
|- | |||
| '''Kunai - Nightmare''' | |||
| skillratio += -100 + 500 + (400 + pc_checkskill(sd, SS_KAGEGISSEN) * 5) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 5000 + (4000 + pc_checkskill(sd, SS_KAGEGISSEN) * 5) * skill_lv + 5 * sstatus->pow | |||
|- | |||
| '''Shadow Hunting''' | |||
| skillratio += -100 + 18000 + 5 * sstatus->pow || skillratio += -100 + 58000 + 20 * sstatus->pow | |||
|- | |||
| '''Shadow Dance''' | |||
| skillratio += -100 + 400 + (550 + pc_checkskill(sd, SS_KAGEGARI) * 50) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 4000 + (2550 + pc_checkskill(sd, SS_KAGEGARI) * 50) * skill_lv + 5 * sstatus->pow | |||
|- | |||
| '''Shadow Flash''' | |||
| skillratio += -100 + 1600 + (700 + pc_checkskill(sd, SS_KAGENOMAI) * 100) * skill_lv + 5 * sstatus->pow || skillratio += -100 + 10600 + (7000 + pc_checkskill(sd, SS_KAGENOMAI) * 100) * skill_lv + 5 * sstatus->pow | |||
|} | |||
<!-- Spirit Handler --> | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
|+ style="vertical-align: top; background-color: #1f3341; text-align: center; width:1500px" | '''Spirit Handler''' | |||
|- | |||
! Skill | |||
!Original !! Rebalance | |||
|- | |||
| '''Howling of Chulho''' | |||
| skillratio += -100 + 600 + 1050 * skill_lv || skillratio += -100 + 600 + 5500 * skill_lv | |||
|- | |||
| '''Hogogong Strike''' | |||
| skillratio += -100 + 180 + 200 * skill_lv || skillratio += -100 + 180 + 1200 * skill_lv | |||
|- | |||
| '''Chulho Sonic Claw''' | |||
| skillratio += -100 + 850 + 1650 * skill_lv || skillratio += -100 + 850 + 6500 * skill_lv | |||
|- | |||
| '''Hyunrok Breeze''' | |||
| skillratio += -100 + 650 + 750 * skill_lv || skillratio += -100 + 650 + 4250 * skill_lv | |||
|- | |||
| '''Hyunrok Cannon''' | |||
| skillratio += -100 + 1050 + 1550 * skill_lv || skillratio += -100 + 1050 + 6750 * skill_lv | |||
|} | |} |
Edição das 22h48min de 7 de fevereiro de 2025
Rebalance New Academy
Realizamos uma atualização no sistema de rebalanceamento já existente no servidor para tornar o dano mais alinhado com o nível de progressão atual. Com o tempo, novos equipamentos serão introduzidos,
e agora o escalonamento de dano está ajustado de forma a acompanhar o crescimento esperado.
Além disso, equilibramos os valores de dano entre as classes. Sabemos que, no Ragnarok, o dano nunca será exatamente o mesmo para todas as classes, pois cada uma funciona de acordo com suas fórmulas
de habilidades, atributos, equipamentos, bônus específicos e multiplicadores de dano únicos.
Com esse aprimoramento, alguns jogadores poderão perceber uma diferença no dano de suas habilidades. Classes que anteriormente apresentavam um dano abaixo do esperado agora terão um desempenho
mais adequado, enquanto classes que estavam causando dano além do previsto tiveram seus valores ajustados para uma experiência de jogo mais equilibrada.
Skill | Original | Rebalance |
---|---|---|
![]() |
skillratio += -100 + 450 + 1150 * skill_lv | skillratio += -100 + 450 + 4150 * skill_lv |
![]() |
skillratio += -100 + 80 + 240 * skill_lv | skillratio += -100 + 80 + 2500 * skill_lv |
![]() |
skillratio += -100 + 600 + 1400 * skill_lv | skillratio += -100 + 600 + 5400 * skill_lv |
![]() |
skillratio += -100 + 650 + 1150 * skill_lv | skillratio += -100 + 650 + 1650 * skill_lv |
Skill | Original | Rebalance |
---|---|---|
![]() |
skillratio += -100 + 500 * skill_lv + 5 * sstatus->con | skillratio += -100 + 2500 * skill_lv + 5 * sstatus->con |
![]() |
skillratio += -100 + 1350 * skill_lv | skillratio += -100 + 2000 * skill_lv |
![]() |
skillratio += -100 + 850 * skill_lv + 5 * sstatus->con | skillratio += -100 + 38800 * skill_lv + 10 * sstatus->con |
Skill | Original | Rebalance |
---|---|---|
![]() |
skillratio += -100 + 350 + 820 * skill_lv | skillratio += -100 + 350 + 1600 * skill_lv |
![]() |
skillratio += -100 + 3650 * skill_lv + 10 * sstatus->pow | skillratio += -100 + 4850* skill_lv + 10 * sstatus->pow |
![]() |
skillratio += -100 + 300 + 750 * skill_lv | skillratio += -100 + 300 + 900 * skill_lv |
![]() |
skillratio += -100 + 50 + 350 * skill_lv | skillratio += -100 + 50 + 2000 * skill_lv |
Skill | Original | Rebalance |
---|---|---|
![]()
|
skillratio += -100 + 500 + 2000 * skill_lv + 5 * sstatus->pow | skillratio += -100 + 500 + 8000 * skill_lv + 5 * sstatus->pow |
![]() |
skillratio += -100 + 2300 * skill_lv + 15 * sstatus->pow | skillratio += -100 + 8600 * skill_lv + 15 * sstatus->pow |
![]() |
skillratio += -100 + 450 + 2600 * skill_lv | skillratio += -100 + 450 + 7500 * skill_lv |
![]() |
skillratio += -100 + 1200 * skill_lv + 5 * sstatus->pow | skillratio += -100 + 9200 * skill_lv + 13 * sstatus->pow |
![]() |
skillratio += -100 + 200 + 2900 * skill_lv + 9 * sstatus->pow | skillratio += -100 + 200 + 9000 * skill_lv + 9 * sstatus->pow |
![]() |
skillratio += -100 + 100 + 2300 * skill_lv + 5 * sstatus->pow | skillratio += -100 + 100 + 9000 * skill_lv + 9 * sstatus->pow |
![]() |
skillratio += -100 + 150 + 2600 * skill_lv + 7 * sstatus->pow | skillratio += -100 + 150 + 9000 * skill_lv + 7 * sstatus->pow |
![]() |
skillratio += -100 + 450 + 1800 * skill_lv | skillratio += -100 + 450 + 9000 * skill_lv |
![]() |
skillratio += -100 + 650 * skill_lv + 10 * sstatus->pow | skillratio += -100 + 12000 * skill_lv + 10 * sstatus->pow |
![]() |
skillratio += -100 + 700 * skill_lv + 10 * sstatus->pow | skillratio += -100 + 4700 * skill_lv + 10 * sstatus->pow |
Skill | Original | Rebalance |
---|---|---|
![]() |
skillratio += -100 + 350 + 820 * skill_lv | skillratio += -100 + 350 + 1600 * skill_lv |
![]() |
skillratio += -100 + 3650 * skill_lv + 10 * sstatus->pow | skillratio += -100 + 4850* skill_lv + 10 * sstatus->pow |
![]() |
skillratio += -100 + 300 + 750 * skill_lv | skillratio += -100 + 300 + 900 * skill_lv |
![]() |
skillratio += -100 + 50 + 350 * skill_lv | skillratio += -100 + 50 + 2000 * skill_lv |
Skill | Original | Rebalance |
---|---|---|
![]() |
skillratio += -100 + 2800 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 8800 * skill_lv + 5 * sstatus->spl |
![]() |
skillratio += -100 + 600 + 2850 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 600 + 10000 * skill_lv + 5 * sstatus->spl |
![]() |
skillratio += -100 + 180 + 760 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 180 + 1200 * skill_lv + 5 * sstatus->spl |
![]() |
skillratio += -100 + 950 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 2250 * skill_lv + 5 * sstatus->spl |
![]() |
skillratio += -100 + 200 + 1200 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 200 + 5000 * skill_lv + 5 * sstatus->spl |
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skillratio += -100 + 300 * skill_lv + 3 * sstatus->spl | skillratio += -100 + 1200 * skill_lv + 5 * sstatus->spl |
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skillratio += -100 + 100 + 730 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 100 + 2000 * skill_lv + 5 * sstatus->spl |
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skillratio += -100 + 200 + 1200 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 200 + 3600 * skill_lv + 5 * sstatus->spl |
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skillratio += -100 + 250 + 1300 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 250 + 2800 * skill_lv + 5 * sstatus->spl |
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skillratio += -100 + 100 + 760 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 100 + 1800 * skill_lv + 5 * sstatus->spl |
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skillratio += -100 + 50 + 740 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 50 + 2000 * skill_lv + 5 * sstatus->spl |
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skillratio += -100 + 1800 * skill_lv + 10 * sstatus->spl | skillratio += -100 + 3650 * skill_lv + 10 * sstatus->spl |
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skillratio += -100 + 1550 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 5550 * skill_lv + 5 * sstatus->spl |
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skillratio += -100 + 1550 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 7750 * skill_lv + 5 * sstatus->spl |
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skillratio += -100 + 400 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 3750 * skill_lv + 5 * sstatus->spl |
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skillratio += -100 + 450 + 950 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 450 + 2000 * skill_lv + 5 * sstatus->spl |
Skill | Original | Rebalance |
---|---|---|
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skillratio += -100 + 500 + 650 * skill_lv | skillratio += -100 + 500 + 8650 * skill_lv |
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skillratio += -100 + 400 * skill_lv + 5 * sstatus->pow | skillratio += -100 + 2500 * skill_lv + 10 * sstatus->pow |
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skillratio += -100 + 200 + 300 * skill_lv | skillratio += -100 + 200 + 2100 * skill_lv |
Skill | Original | Rebalance |
---|---|---|
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skillratio += -100 + 300 * skill_lv + 2 * sstatus->pow | skillratio += -100 + 700 * skill_lv + 2 * sstatus->pow |
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skillratio += -100 + 200 * skill_lv + 5 * sstatus->pow | skillratio += -100 + 800 * skill_lv + 5 * sstatus->pow |
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skillratio += -100 + 550 * skill_lv + 5 * sstatus->pow | skillratio += -100 + 1100 * skill_lv + 5 * sstatus->pow |
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skillratio += -100 + 105 * skill_lv + 5 * sstatus->pow | skillratio += -100 + 210 * skill_lv + 5 * sstatus->pow |
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skillratio += -100 + 80 * skill_lv + 5 * sstatus->pow | skillratio += -100 + 260 * skill_lv + 5 * sstatus->pow |
Skill | Original | Rebalance |
---|---|---|
Venom Swamp | skillratio += -100 + 700 + 1100 * skill_lv | skillratio += -100 + 700 + 5300 * skill_lv |
Conflagration | skillratio += -100 + 700 + 1100 * skill_lv | skillratio += -100 + 700 + 5800 * skill_lv |
Lightning Land | skillratio += -100 + 700 + 1100 * skill_lv | skillratio += -100 + 700 + 5300 * skill_lv |
Diamond Storm | skillratio += -100 + 500 + 2400 * skill_lv | skillratio += -100 + 500 + 6400 * skill_lv |
Terra Drive | skillratio += -100 + 500 + 2400 * skill_lv | skillratio += -100 + 500 + 6400 * skill_lv |
Elemental Buster | skillratio += -100 + 550 + 2650 * skill_lv | skillratio += -100 + 550 + 6650 * skill_lv |
Skill | Original | Rebalance |
---|---|---|
Metalic Fury | skillratio += -100 + 3850 * skill_lv | skillratio += -100 + 8500 * skill_lv |
Sound Blend | skillratio += -100 + 120 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 1200 * skill_lv + 5 * sstatus->spl |
Rose Blossom | skillratio += -100 + 250 + 2800 * skill_lv | skillratio += -100 + 250 + 6800 * skill_lv |
Rhythm Shooting | skillratio += -100 + 550 + 950 * skill_lv | skillratio += -100 + 550 + 8000 * skill_lv |
Skill | Original | Rebalance |
---|---|---|
Cross Rain | skillratio += -100 + (650 + 15 * pc_checkskill(sd, IG_SPEAR_SWORD_M)) * skill_lv | skillratio += -100 + (3400 + 15 * pc_checkskill(sd, IG_SPEAR_SWORD_M)) * skill_lv |
Judgement Cross | skillratio += -100 + 1950 * skill_lv + 10 * sstatus->spl | skillratio += -100 + 4950 * skill_lv + 10 * sstatus->spl |
Overslash | skillratio += -100 + 220 * skill_lv | skillratio += -100 + 1680 * skill_lv |
Shield Shooting | skillratio += -100 + 1000 + 3500 * skill_lv | skillratio += -100 + 1000 + 8500 * skill_lv |
Grand Judgement | skillratio += -100 + 250 + 1500 * skill_lv + 10 * sstatus->pow | skillratio += -100 + 250 + 15000 * skill_lv + 10 * sstatus->pow |
Skill | Original | Rebalance |
---|---|---|
Noon Blast | skillratio += -100 + 1500 + (1250 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 3000 + (1750 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow |
Sunset Blast | skillratio += -100 + 950 + (400 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 1900 + (700 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow |
All in The Sky | skillratio += -100 + 3000 + 2000 * skill_lv + 5 * sstatus->pow | skillratio += -100 + 3000 + 6000 * skill_lv + 5 * sstatus->pow |
Midnight Kick | skillratio += -100 + 600 + (1200 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 3400 + (2000 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 7 * sstatus->pow |
Rising Moon | skillratio += -100 + 700 + (450 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 1200 + (850 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow |
Dawn Break | skillratio += -100 + 400 + (400 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 1800 + (1000 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow |
Twinkling Galaxy | skillratio += -100 + 200 + (400 + pc_checkskill(sd, SKE_SKY_MASTERY) * 3) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 1400 + (800 + pc_checkskill(sd, SKE_SKY_MASTERY) * 3) * skill_lv + 5 * sstatus->pow |
Star Cannon | skillratio += -100 + 200 + (500 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 1200 + (800 + pc_checkskill(sd, SKE_SKY_MASTERY) * 5) * skill_lv + 5 * sstatus->pow |
Star Burst | skillratio += -100 + 500 + (400 + pc_checkskill(sd, SKE_SKY_MASTERY) * 3) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 900 + (800 + pc_checkskill(sd, SKE_SKY_MASTERY) * 3) * skill_lv + 5 * sstatus->pow |
Skill | Original | Rebalance |
---|---|---|
Napalm Vulcan Strike | skillratio += -100 + 350 + (650 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 7000 + (3000 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl |
Ground Gravitation | skillratio += -100 + 3000 + (1500 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 10000 + (3500 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 7 * sstatus->spl |
Shield Chain Rush | skillratio += -100 + 850 + (1050 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 20000 + (14000 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 15 * sstatus->pow |
Meteor Storm Buster | skillratio += -100 + 450 + (160 + 5 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 8450 + (5160 + 8 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl |
Jupitel Thunderstorm | skillratio += -100 + (1800 + 3 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl | skillratio += -100 + (8800 + 10 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl |
Jack Frost Nova | skillratio += -100 + (200 + 3 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl | skillratio += -100 + (5200 + 5 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 7 * sstatus->spl |
Hell's Drive | skillratio += -100 + 1700 + (900 + 4 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 9700 + (8900 + 8 * pc_checkskill(sd, HN_SELFSTUDY_SOCERY)) * skill_lv + 7 * sstatus->spl |
Double Bowling Bash | skillratio += -100 + 250 + (400 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 8250 + (8400 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 15 * sstatus->pow |
Mega Sonic Blow | skillratio += -100 + 900 + (450 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 9900 + (9450 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 15 * sstatus->pow |
Spiral Pierce Max | skillratio += -100 + 1000 + (1500 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 18000 + (14000 + pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 5) * skill_lv + 15 * sstatus->pow |
Skill | Original | Rebalance |
---|---|---|
Only One Bullet | skillratio += -100 + 800 + 1350 * skill_lv + 5 * sstatus->con | skillratio += -100 + 800 + 8500 * skill_lv + 12 * sstatus->con |
Spiral Shooting | skillratio += -100 + 1000 + 1500 * skill_lv + 5 * sstatus->con | skillratio += -100 + 1000 + 8500 * skill_lv + 12 * sstatus->con |
Wild Fire | skillratio += -100 + 1000 + 2300 * skill_lv + 5 * sstatus->con | skillratio += -100 + 1000 + 9900 * skill_lv + 9 * sstatus->con |
The Vigilante at Night | skillratio += -100 + 800 + 700 * skill_lv + 5 * sstatus->con | skillratio += -100 + 800 + 2100 * skill_lv + 5 * sstatus->con |
Skill | Original | Rebalance |
---|---|---|
Talisman of Four Bearing God | skillratio += -100 + 50 + (250 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 4000 + (2400 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 7 * sstatus->spl |
Talisman of Red Phoenix | skillratio += -100 + 1000 + (900 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 9000 + (5900 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 30) * skill_lv + 7 * sstatus->spl |
Exorcism of Malicious Soul | skillratio += -100 + 150 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 2300 * skill_lv + 7 * sstatus->spl |
Talisman of Blue Dragon | skillratio += -100 + 250 + (1450 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 7500 + (4450 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 7 * sstatus->spl |
Talisman of White Tiger | skillratio += -100 + 350 + (950 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 3500 + (1900 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 7 * sstatus->spl |
Talisman of Black Tortoise | skillratio += -100 + 2150 + (1450 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 9950 + (6250 + pc_checkskill(sd, SOA_TALISMAN_MASTERY) * 15) * skill_lv + 7 * sstatus->spl |
Skill | Original | Rebalance |
---|---|---|
Red Flame Cannon | skillratio += -100 + 850 + (1250 + 70 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 4500 + (2250 + 140 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 7 * sstatus->spl |
Darkening Cannon | skillratio += -100 + 450 + 950 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 450 + 4000 * skill_lv + 7 * sstatus->spl |
Golden Dragon Cannon | skillratio += -100 + 300 + (400 + 15 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 2000 + (1200 + 30 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl |
Cold Blooded Cannon | skillratio += -100 + 250 + (550 + 40 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 1900 + (1600 + 100 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 7 * sstatus->spl |
Thundering Cannon | skillratio += -100 + 600 + (1300 + 70 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 5 * sstatus->spl | skillratio += -100 + 2300 + (2000 + 140 * pc_checkskill(sd, SS_ANTENPOU)) * skill_lv + 7 * sstatus->spl |
Dark Dragon - Nightmare | skillratio += -100 + 15500 * skill_lv + 5 * sstatus->spl | skillratio += -100 + 31000 * skill_lv + 20 * sstatus->spl |
Huuma Shuriken - Construct | skillratio += -100 + 600 + (400 + pc_checkskill(sd, SS_FUUMASHOUAKU) * 30) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 12600 + (4400 + pc_checkskill(sd, SS_FUUMASHOUAKU) * 60) * skill_lv + 12 * sstatus->pow |
Huuma Shuriken - Grasp | skillratio += -100 + 700 + (200 + pc_checkskill(sd, SS_FUUMAKOUCHIKU) * 5) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 12700 + (4200 + pc_checkskill(sd, SS_FUUMAKOUCHIKU) * 10) * skill_lv + 12 * sstatus->pow |
Kunai - Rotation | skillratio += -100 + 800 + (700 + pc_checkskill(sd, SS_KUNAIWAIKYOKU) * 70) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 10800 + (2700 + pc_checkskill(sd, SS_KUNAIWAIKYOKU) * 140) * skill_lv + 15 * sstatus->pow |
Kunai - Nightmare | skillratio += -100 + 500 + (400 + pc_checkskill(sd, SS_KAGEGISSEN) * 5) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 5000 + (4000 + pc_checkskill(sd, SS_KAGEGISSEN) * 5) * skill_lv + 5 * sstatus->pow |
Shadow Hunting | skillratio += -100 + 18000 + 5 * sstatus->pow | skillratio += -100 + 58000 + 20 * sstatus->pow |
Shadow Dance | skillratio += -100 + 400 + (550 + pc_checkskill(sd, SS_KAGEGARI) * 50) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 4000 + (2550 + pc_checkskill(sd, SS_KAGEGARI) * 50) * skill_lv + 5 * sstatus->pow |
Shadow Flash | skillratio += -100 + 1600 + (700 + pc_checkskill(sd, SS_KAGENOMAI) * 100) * skill_lv + 5 * sstatus->pow | skillratio += -100 + 10600 + (7000 + pc_checkskill(sd, SS_KAGENOMAI) * 100) * skill_lv + 5 * sstatus->pow |
Skill | Original | Rebalance |
---|---|---|
Howling of Chulho | skillratio += -100 + 600 + 1050 * skill_lv | skillratio += -100 + 600 + 5500 * skill_lv |
Hogogong Strike | skillratio += -100 + 180 + 200 * skill_lv | skillratio += -100 + 180 + 1200 * skill_lv |
Chulho Sonic Claw | skillratio += -100 + 850 + 1650 * skill_lv | skillratio += -100 + 850 + 6500 * skill_lv |
Hyunrok Breeze | skillratio += -100 + 650 + 750 * skill_lv | skillratio += -100 + 650 + 4250 * skill_lv |
Hyunrok Cannon | skillratio += -100 + 1050 + 1550 * skill_lv | skillratio += -100 + 1050 + 6750 * skill_lv |